#ifndef __LDX_IMESHLOADER_H_INCLUDE__
#define  __LDX_IMESHLOADER_H_INCLUDE__
#include "LDXConfig.h"
#include "IReferenceCounted.h"


namespace ldx
{

	namespace scene
	{
		class IAnimatedMesh;

		//! Class which is able to load an animated mesh from a file.
		/** If you want Irrlicht be able to load meshes of
		currently unsupported file formats (e.g. .cob), then implement
		this and add your new Meshloader with
		ISceneManager::addExternalMeshLoader() to the engine. */
		class IMeshLoader : public virtual IReferenceCounted
		{
		public:

			//! Destructor
			virtual ~IMeshLoader() {}

			//! Returns true if the file might be loaded by this class.
			/** This decision should be based on the file extension (e.g. ".cob")
			only.
			\param filename Name of the file to test.
			\return True if the file might be loaded by this class. */
			virtual bool isALoadableFileExtension(const std::string& filename) const = 0;

			//! Creates/loads an animated mesh from the file.
			/** \param file File handler to load the file from.
			\return Pointer to the created mesh. Returns 0 if loading failed.
			If you no longer need the mesh, you should call IAnimatedMesh::drop().
			See IReferenceCounted::drop() for more information. */
			virtual IAnimatedMesh* createMesh(const std::string& filename) = 0;
		};


	} // end namespace scene
}

#endif//! __LDX_IMESHLOADER_H_INCLUDE__